#pragma once
#include "Support.h"
USING_NS_CC;

class GameData {
public:
	static GameData* getInstance();
	__Dictionary* getArrowProperty(const char* arrowType);
	__Dictionary* getBowProPerty(const char* bowType);
	__Dictionary* getmonsterProPerty(const char* monsterType);
private:
	__Dictionary *m_bowData;
	__Dictionary *m_arrowData;
	__Dictionary *m_monsterData;
	void initData();
};
